Tuesday, 3 July 2007

oc.optimization control - Optimization over permutation?

It may be the case that simulated annealing and genetic algorithms are relatively complicated to understand, bound and implement in this instance.



Instead, a very easy starting point would be a simple hill-climbing algorithm.



Start with an arbitrary (or better, random) initial permutation pi.



The set of moves is the set M of permutations that you can reach by transposing two elements of the permutation.



While there is a move that decreases f,



  • Make the move to reach a new current permutation.


  • Compute the new set of moves (or rather, their profits f(pi)f(pi) for a move reaching pi).


This will get you to a local minimum at a cost of O(n2)cdotC(n), per move, where C(n) is the cost of calculating f(pi) for a permutation of [n].



Extremely simple and probably not too costly as a first step. You may be able to prove some sort of worst case bound between a local optimum and a global optimum.

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